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Wednesday, 20 June 2012

Applications bugs that can be caused by 'ref' keyword

Posted on 16:10 by Unknown
Zilele acestea ma uitam peste un cod si am intalnit urmatoarea linie de cod:
Foo foo1 = new Foo();
...
Foo foo2 = foo1;
...
DoSomeAction(ref foo1)
{
...
foo1 = new Foo();
...
}
...
Pentru unele cazuri se ajungea ca in interiorul metodei DoSomeAction sa se creeze o noua instanta a obiectului Foo. Iar in unele cazuri aplicatia crapa intr-o alta locatie destul de urat. Nu o sa incep sa explic ce face keyword-ul ref si out.
Totusi am adaugat un citiat din MSDN ca sa pornim de la un punct comun.
The ref keyword causes an argument to be passed by reference, not by value. The effect of passing by reference is that any change to the parameter in the method is reflected in the underlying argument variable in the calling method. The value of a reference parameter is always the same as the value of the underlying argument variable. An argument that is passed to a ref parameter must be initialized before it is passed. This differs from out parameters, whose arguments do not have to be explicitly initialized before they are passed. For more information

Problema care apare in acest caz apare atat in cazul la ref cat si in out, dar in cazul la out. In momentul cand s-a facut atribuirea "foo2 = foo1", adresa de memorie spre care bate foo2 o sa fie aceiasi cu foo1. In interiorul metodei DoSomeAction ajungem sa cream un nou obiect de tip Foo, iar adresa de memorie spre care puncteaza foo1 se schimba cu o valoare noua. Dar foo2 o sa continue sa puncteze spre vechia adresa din memorie.
Din aceasta cauza foo2 ajunge sa puncteze spre vechia valoare, iar foo1 spre noua valoare.
Acest comportament este normal pentru ref si out, nu este nici o anomalie a limbajului. Intrebarea mea este urmatoare: Codul scris mai sus face ce ar trebui sa faca?
Raspunsul meu este ca NU. Daca vrem sa inlocuim un obiect cu alt obiect trebuie sa avem grija sa facem update la toate referintele acestuia sau poate nu e nevoie sa facem new la obiect si ajunge sa schimba doar cateva valori interne din obiect.
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